Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-09-2012 , 12:13 AM
Registered User
Join Date: Sep 2011
Posts: 55

setting camera

Helloooo,

really saving some time to dig around this forum(i'm sure i'll get the solution here)....

I wanted to know that can I have my current "presp camera" converted into an "new maya camera" exactly with same transformations and attributes in a snap.... user added image .........

( I know i'm being lazy of first snapping a new cam to presp and then copying its values into it one by one......oohhhhhh )

IS THERE A SHORTCUT ... OOHH GODS !! I know you have it...........please give it to me.

i can offer this in return....user added imageuser added imageuser added image user added image

# 2 15-09-2012 , 01:03 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Yeah... I figured this out just for you.

View > Select camera (selects the persp cam)
Ctrl + d (duplicated persp cam) ... not done yet.
Open the attribute editor for your new cam and in the transform node check Visibility in the Display section
Also, in the shape node for your new cam, check Visibility in the Object Display section

Rename your persp1 cam and you should be good to go.

# 3 15-09-2012 , 11:34 PM
Registered User
Join Date: Sep 2011
Posts: 55
Thanks mate that was easy though "how could i not figure it out" user added image anywayz ..... u deserve this user added imageuser added imageuser added imageuser added imageuser added imageuser added imageuser added imageuser added image:b eer:user added imageuser added imageuser added imageuser added imageuser added imageuser added imageuser added image

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