Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 27-09-2012 , 12:09 AM
Registered User
Join Date: Aug 2012
Posts: 22

need a method! Evolving fractal pattern while moving through a tunnel

Hi folks. I have a question regarding texturing, I think.

Basically, I have a camera that's flying through a corkscrew tunnel, and near the end I want the walls to show a fractal pattern that evolves as you continue down the tunnel. I know there are different types of fractals, and I'm not too experienced on their varieties...but I want the effect to have radial symmetry.

The tunnel walls are rounded, so it's more like a tube I guess. My first thoughts were to map a high res fractal image onto it, but I'm hoping there's a way to do it procedurally.


Hopefully someone has some experience with this, and my descriptions are good enough...

# 2 27-09-2012 , 02:49 AM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
There could be something involving L-Systems in Maya. I honestly am not sure but this will be how you get the fractals...

# 3 27-09-2012 , 05:54 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I think your first idea is going to be a lot easier then trying to create a dynamic procedural fractal texturing node.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 4 27-09-2012 , 07:12 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I would just use a ramp with a noise or some thing else plugged in to the bottom colour then plug that into a texture layer note as a transpent top layer............dave




Avatar Challenge Winner 2010

Last edited by daverave; 27-09-2012 at 08:47 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off