Join Kurt and learn how to quickly generate a character bust in ZBrush with DynaMesh using free-form sculpting techniques. This is a fun step by step tutorial aimed at users who are new to ZBrush and are want to start creating their own characters...[more]
Environment Sculpting vol 1 - The Lighthouse Modeling
This tutorial will give you an in-depth look at creating an environment set piece in Maya, as Jason Edwards from Reliance Mediaworks VFX takes us through the modeling of a lighthouse. You'll be guided through the process of creating a proxy object for later use in dynamic simulations, as well as how to get great topology for the high-res mesh...[more]
Environment Sculpting vol 2 - The Lighthouse Texturing
The second volume covers texturing techniques in Maya, ZBrush and Photoshop with displacement and normal maps. Check out the sample on the page for more details. There will be a third part added to this series on ocean simulation in RealFlow and post-production in Nuke...[more]
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