This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've never used NURBS before and I'm trying to make a simple object.
I'm trying to do some simple things but can't figure out how. I read the help files and MAYA tuts, but couldn't understand what they were doing. So please help me.
There's two things i'm trying to do:
1) Round the corners of the three inner cubes.
2) Then subtract out the three inner cubes from the big cube. To make holes.
I'm glad you're trying to learn nurbs, but I think this particular object can be better modeled in Polys. It can be difficult to make holes in nurbs sometimes, but it can be done. I myself don't know how to, but here's how you do it in polygons.
1) your boxes.
2) select all faces for the top box and subdivide twice.
3) select the perimeter faces.
4) Choose polygons>Smooth.
5) Duplicate your box.
6) select all three top boxes and choose Polygons>Combine.
7) Select the big box first, then the three boxes. Choose Polygons>Boolean>Difference.
I hope this helps a little. Who knows, you might already know how to do this with polygons, but are experimenting with nurbs. Maybe someone can give you the answer on how to do this all with nurbs.
But is there a way to increase the radius of the corners?
Also, I'm also still learning polygons. I was using NURBS b/c I was able to adjust the radius of the curves and couldn't figure it out with the polygon.
I'm not sure what you mean by increase the radius. Do you want the smoothed edges to come out more? You can accomplish this by moving some edge vertices outward right before you smooth.
1) select these vertices.
2) scale them out like this.
3) select these faces.
4) and smooth.
5) select all faces.
6) and smooth again.
The seventh image is a slightly different version that has more roundness to it. I was able to do this by subdividing the faces select in image 3, then scaling the newly created vertices outward, which took some time. After I scaled them out, I used snap to grid to align them perfectly, then smoothed the outside faces. (as done in image 3 and 4) After that, I smoothed the whole object and got what you see in image 7. Anyway, like I said, I'm not sure if this is what you mean. Hope this helps some.
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