Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 20-10-2012 , 11:57 PM
Subscriber
Join Date: Sep 2012
Posts: 19

When to rig face

Hi all,

I made my character, then I made it smooth by adding to number of polygons. Then I added fur.
Now I see it is hard to rig the face. Was that wrong what I did?

SA

# 2 23-10-2012 , 04:09 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
You want to rig the face with the low-poly geometry first. Once it's rigged, you can up-res it, add fur etc. Doing it with the low geometry also allows you to have faster interaction when animating.

The normal pipeline is Model -> UV -> Texture -> Shade -> Rig -> Animate -> Simulate (Fur/cloth) -> Render -> Composite


Imagination is more important than knowledge.
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