This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Looking for a plug-in that is basically a modeling tool for polys in maya.
I'm not sure if you use other apps, but once you make a poly cube with default subdivisions.. and move it and edit it with the scale tool or whatever.. you cannot add subidivisions back to the geometry evenly and quickly, in Maya, as you can in other apps.
Anyone know of any plug-ins that give the ability to do this?
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