Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-11-2012 , 10:33 AM
zestken's Avatar
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Join Date: Sep 2012
Posts: 31

Reuse Existing Dmap(s)

Hello everyone, I'm lighting this scene in which I'm using like 39 Point Lights for which I've use "Reuse existing Dmap" enabled for all lights.

But to my surprise it is taking the same amount of time which it takes without "Reuse existing Dmap" enabled.

Here's the screenshot of one of my lights.

user added image

I'm using it after a long time. Am I missing something?Any Ideas????

Thanks.

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