Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-11-2012 , 02:50 PM
dustykhan's Avatar
Subscriber
Join Date: Apr 2012
Posts: 187

displacement to quads

Is it possible when converting displacement to polygons, keeping all the geo in quads rather then triangles when using displacement on a plane?


Last edited by dustykhan; 15-11-2012 at 04:47 PM.
# 2 15-11-2012 , 05:12 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988


Imagination is more important than knowledge.
# 3 15-11-2012 , 10:55 PM
dustykhan's Avatar
Subscriber
Join Date: Apr 2012
Posts: 187
Thanks for the links NextDesign,
Unfortunately I am running Maya2013 on linux and neither of those work user added image

I changed the .bundle of iDisplace to a .so, and also updated the mel file to read the .so, but I get the error:
// Error: line 1: /home/dustykhan/maya/2013-x64/plug-ins/iDisplace.so: invalid ELF header (iDisplace)

When trying to run it from the script editor I get:
// Error: file: /home/dustykhan/maya/2013-x64/scripts/iDisplace.mel line 38: Unable to create/find dependency node.

Is there a way to compile/fix this for linux, or any other plugins that work, you know of?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads