Try a "layered texture" node in the hypershader under other textures............dave
What file format are you using ...............dave
Sorry miss read the problem, are your normals face the correct way...........dave
Thats not quite correct colour will show on both sides of a mesh, how are you creating your textures are you leaving the back ground empty for say a tagra or png file or are you using black and white to control the transparencey if so turn on "alpha is luminance" in the file node colour balance............daveThey are displayed correct, it is proven by how well texture appears through color, you can see it in picture.
Thats not quite correct colour will show on both sides of a mesh, how are you creating your textures are you leaving the back ground empty for say a tagra or png file or are you using black and white to control the transparencey if so turn on "alpha is luminance" in the file node colour balance............dave
Have you tried view port 2..................dave
In the panel it has "renderer" change that to high quality see if that is any better. For chome to work you need lighting and some thing to reflect off...............dave
Edit:use the alpha of the layer texture for the transparencey