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I was initially trying to create a diamond plate sheet to create a nice texture but i couldnt have a single normal map so i went to the basics and created a simple box beveled here and extruded there just to test out and start pin pointing the problems.
First i thouhgt something was wrong with geometry, then i used simple geometry and i thought it would be due to non existent UV map, wich i came to realise it was no problem having no UV map after the attempt on the box below. I tried connecting to the existing shader, to a new shader, and now i noticed my High Quality Renderer does not render the Normal Map, and everytime i try to turn Viewport 2.0 Maya Crashes.
Also i think the result is quite bad for what i have seen.
I attached an image of the box (high_res above low_res) beside the wireframe, with the High Quality renderer settings.
Also i have attached:
Render using Mental Ray Production Quality
Render using Maya Software Production Quality
Jpeg conversion of Targa Normal Map.
I would apreciate you can tell me where i went wrong, i've followed several video tutorials and in all of them the results are neat and alike, and in mine i cant see them in persp view high quality render, nor they look alike in any render
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(Not sure if i am missing anything below my nose, nor if the few information is enough for you to help me, if so i'll provide more information just ask)