Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-12-2012 , 05:49 PM
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I need help with NURBS

So here's my problem, I need to do a Dinosaur's head for a class and i have some problem. when I render my dino i can see every separation of the head even with global stitch set at normal and I don't know why can some help me please?

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# 2 27-12-2012 , 06:25 PM
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Personally I would use attach surfaces instead of global stitch. Global has always been a bit arsey to use.

as a quick way out -you could convert to poly and then combine polys and merge verts

Jay

# 3 27-12-2012 , 09:07 PM
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The gaps you are seeing are most likely due to the default render tessellation being too course.

For nurbs I would recommend always using mental ray. Then attach a mental ray tesslation approximation node to each nurbs surface. There are a lot of options but the fastest and easiest is to select Spacial and set the length to a small value (relative to the scene).

I don't know the scale of your dino but guessing I'd say try .1 unit to start.

I did a video to demonstrate using the nurb tessellation approximation node someplace. I'll try to find it.

howto - use the mr nurbs tesselation approx node.mp4 - YouTube

The video has to do with splitting a sphere into sections and then applying a material to each section but at render time there are visible gaps between the sections (which is what I believe you are seeing).

So follow the video and creating a nurbs tessellation approximation should clean up those gaps you are seeing in your model when rendered.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 28-12-2012 at 12:09 AM.
# 4 27-12-2012 , 09:11 PM
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attach surface doesn't work and i can't convert in poly because I need to give my project in nurbs

# 5 27-12-2012 , 09:16 PM
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render in mental ray and add a nurbs tessellation approximation node each surface. If it's for a class and you only need a single render you can make the length very small and max subdivisions 6 or 7 and there should be no gaps


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 6 27-12-2012 , 09:39 PM
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Thank you ctbram its working

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