This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Are you using mentalray? If you're using software, there will be no bouncing. Also, in the real world, all light bounces; just certain materials bounce more than others.
You can select which light affects what.
As example you can make that one light affects one model out of 999.
>>>Window>Relationship editor>light linking>light -centric.
there you select light and in other side you can see underlined objects, click to de select, and light will be disabled for those from selected light.
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