MR GI/FG optimizations???????
Hi all,
Part of the reason I rallied with others for this forum was to establish a 'pool' of knowledge relating to MR for Maya.
My first question/suggestion for those interested is to maybe gather info from across the web in relation to rendering FG/GI in mental ray.
I frequently visit xsi base.com as the primary renderer for xsi is Mental Ray. Although xsi has MR integrated differently a lot of techniques re quality and optimization of FG/GI could (and should) be implemented in Mr for Maya. These people use Mr for a living!!! Great tips to be found.
Check out some images and animations (xsi base, etc..) that use FG/GI and see the potential for MR for Maya.
Highend 3d is another Maya/xsi forum that has info pertaining to MR for Maya.
BTW, I rendered the same image with GI Joe 2 in 6 min 45 seconds (faking GI) and rendered the same image with Mental Ray (real GI/FG) in under 7 minutes on P3 450.
anyway, I hope this is at all helpful.
re Jim
Mayan elder......only in years.....