Hey Dave,You might want to add some edges befor you do the boolean to clean up the box
Alright,Its just the order you need to do the boolean, select the box first then the cylinder, for game a bit of bevelling, normal maps(if permitted) and texturing to keep the poly count down......dave
Uhm, well I know have two cubes, the inner one is for the iphone's metal surrounding.It looks like you have two cubes delete one then do the boolean...........dave
Well I did not do the boolean when the cubes were cut, I will look into the rules though.Also there are a lot of rules for booleaning things in maya.
One thing I see that you are doing that is a no no is you are trying to bore a hole into the middle of an open face. Look at Dave's example.
There should always be an edge going from the outer edge a face to the object you are booleaning.
Search the site for boolean and you;ll find a list of all the rules and I think I even have a couple video's floating around that demonstrates a couple of the most common issues that bite new users on their bottoms.
Hey again,Could you show a reference shot of what you are trying to model, if its for a game you might get away with just a texture and bump map..........dave
Lol,I will say this again. You should not cut a hole into the middle of a face! You are going to have problems. You are asking for advice and we are giving it to you. If you are going to ignore our advice I see no reason to continue trying to give it to you. lol
It's fine to cut the hole but you need to have and edge connecting to the outer edge of the face,
To prove this, Try to use split poly and split an edge to that hole you cut in figure A above. You will get an error message and maya will not let you do it! You have created what maya calls a "hole" and it is illegal geometry.