Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 10-02-2003 , 09:29 AM
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Reflective objects

How do you render objects to reflect other objects close to them?

Cheers, Marcus

# 2 10-02-2003 , 11:16 AM
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As I understand it, you simply need to turn on raytracing in render globals, and set the objects-shaders-attribute "reflection", to full or above 0.

I think the attribute is called "reflection" in the attribute editor. Pick a shader and hit (Ctrl + A) to view its attributes.


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# 3 10-02-2003 , 01:18 PM
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Many thanks, Marcus

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