No roto done yet, it's been kind of a pain getting the shaders right. As well as the animations aren't final. All renders are straight from Maya, no compositing has been done yet.
Any comments are welcome... preferably the kind I can use to make this thing better.
Render a turn table so I can see the materials. Its the best way to check if they are too shiney or weird in some way. Then render a grey sphere and a chrome sphere. To check your environment and lighting. looks pretty cloudy which means there isnt much key lighting. might look better on a sunny evening.
To make it better I'd work on the materials and lighting. Try grading what you have but the shoulders stand out to me right now.
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