Bump Map not working correctly
Hello,
I have an odd issue that I haven't been able to figure out and troubleshoot. When I duplicate special a piece of geometry, freeze transforms and then reverse normals so they're all pointing out from the geometry I get a reversal of the bump which can only be fixed by reversing the normals so they're inside out again. So up facing bumps go in and down facing bumps go up. I think I might be missing a step in there but I'm not sure what's going on. I'd like to figure this out so I can save myself some time in the future.
Thanks
Itzat