Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
As seen on picture when i bend the subdivided surface it causes hard edges ( between the extra edges.) I tried to move the edges up and down very slightly but it doesnt help. Also tried to soften the edges ...
What is causing this and is my topolgy good enough for a shape like this?
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