Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-03-2013 , 12:33 PM
Skalman's Avatar
Registered User
Join Date: Apr 2012
Posts: 293

Loop preparation: good or bad?

I am just about to begin my new face model and i've got my reference pictures and all that ready to go.

I painted some loops in photoshop to get the right topology for my model, to me everything seems good, but since you are more experienced than me i would love to hear some feedback about my loop structure

Here's the picture:

user added image

# 2 11-03-2013 , 01:54 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Looks good to me, if you do it in WIP you will get help if you need it..............dave




Avatar Challenge Winner 2010
# 3 11-03-2013 , 03:01 PM
Skalman's Avatar
Registered User
Join Date: Apr 2012
Posts: 293
user added image

FINITO user added image

(i actually started yesterday already, but ive come along a long way so far user added image )

Still got a lot to do with this model, such as the eye, mouth + some extra fix in mudbox (wrinkles for example)

# 4 11-03-2013 , 05:05 PM
clocker1's Avatar
Bored but busy
Join Date: Mar 2011
Location: Cleveland
Posts: 76
Yur my boy Blue!

# 5 09-05-2014 , 06:10 PM
Skalman's Avatar
Registered User
Join Date: Apr 2012
Posts: 293

Yur my boy Blue!

yur my clock red!


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads