Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 15-03-2013 , 12:16 AM
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Graph Editor tangents stuck on Linear with HumanIK Character

I keyframed a few joint controls on my rig, and the translate values have nice smooth auto tangents, but the rotation values are all stuck on linear. I've restarted, imported to a new scene, referenced into a new scene, checked Animation prefs for Weighted Curves, so on and so forth. Still, rotation values are locked.


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Peter Srinivasan
Producer
# 2 15-03-2013 , 12:20 AM
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But they WILL switch to Step tangents... interesting.


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Peter Srinivasan
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# 3 15-03-2013 , 01:53 AM
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Never mind, HumanIK defaulted rotation values to Quaternian. As a temp fix I switched them to Euler, but how would one best work with Quaternian if you wanted to keep the default HIK settings?


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Peter Srinivasan
Producer
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