Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-03-2013 , 11:40 AM
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Ncloth and Active rigid bodies

Hi everyone,

Quick question for you guys out there. Is there a way to make active rigid bodies influence and be influenced by a Ncloth object. I am working on a table tennis scene, and want the ball (active rigid body) to bounce of a Ncloth Net


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# 2 19-03-2013 , 01:13 PM
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I don't think the two dynamics systems play well together. Switch the ball over into a nucleus type of dynamics.

# 3 19-03-2013 , 03:29 PM
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I tried making it a ncloth mesh with a high rigidity, and even pressurized it, but I just can't get it to bounce like a normal tabletennis ball would, I seem to be losing way too much energy at the moment of impact, any tips?

Video can be seen here:
TableTennis ball not bouncing - YouTube

Edit:
Added video


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Last edited by SilverBlood; 19-03-2013 at 03:42 PM.
# 4 19-03-2013 , 04:56 PM
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# 5 20-03-2013 , 12:57 AM
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any chance you can post a sample scene, so we can test what you are trying to acheive.

thanks

# 6 23-01-2014 , 11:06 PM
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Have you tried creating an n-particle (ball) and instancing the geometry to it?

I've attached a file that does this, I've adjusted the collision thickness on the n-particle to be roughly that of the hidden ball geometry that's being instanced.

If you need to also compute spin the rotation of the ball, i believe there are some tricks that can be done in the per particle Array attributes although I can't recall how to do it off the top of my head.

Attached Files
File Type: zip ballCloth.zip (11.0 KB, 290 views)
# 7 26-01-2014 , 10:28 PM
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