Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 11-02-2003 , 04:34 PM
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global illum and sub D's

Hi all,

Does any know of a free render plugin for 4.5 which will render Sub d's with global illum?? Mental ray is no use!!

cheers,
Gordon

# 2 11-02-2003 , 05:33 PM
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your best bet is to convert your subd into nurbs. Many people do this because sub d's are very intensive renders.

# 3 11-02-2003 , 06:09 PM
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# 4 11-02-2003 , 06:29 PM
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Like allways, I would definetly recomend GI_Joe. user added image
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# 5 12-02-2003 , 12:46 PM
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I'll try both suggestions, thanks all...............

# 6 12-02-2003 , 01:23 PM
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re GI and SubD's

Hi,

I'm wondering if MR for Maya has the same function that xsi has for sub's and mental ray (its default renderer).

If this is so,

There may be a node (haven't checked as yet) called 'Geometry approximation'.

This node tells MR to calulate geometry's subdivision level. ie. nurbs and poly's. This is a rendertime function. Which smooths the geometry ala subd.

After saying all this I should check that it indeed implemented in MR for Maya.

Otherwise just use Maya's native smooth or CPS on your poly models along with MR.

Hope this helps.

re Jim


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