Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey everyone. I'm working on a project that needs a lighting scenario that's similar to the lighting that was used in the DLC for the video game Mirror's Edge. See the following image for an example:
I usually don't work on lighting in Maya and am a bit lost in figuring out how to come up with this effect. Can anyone offer some advice to achieve this? Thanks!!
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