Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 31-03-2013 , 05:29 PM
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Lighting with Physical sun and sky

hey everyone, I got a brief and a sample of the expected work from a client. The only problem is I dont know how to go about lighting a scene like this. Been reading on some tutorials on how to go about it but they are in 3ds max and they talk about photometric lights. Any ideas on how I can do this

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# 2 31-03-2013 , 09:11 PM
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# 3 31-03-2013 , 09:30 PM
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photometric lights aka ies lights just connect an ies file, they can be found here https://www.lithonia.com/photometrics.aspx to a point light under the light profile tab in the mental ray section of the light node

I see nothing in that image however i'd use an ies light for, i'd do the light halos in post.


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# 4 09-04-2013 , 08:38 AM
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Hey NextDesign its the halos that I want to create in maya. I know the basic ins and outs of physical sun and sky.
Been Testing out mia materials by playing around with the additional color this what I have come up with.
Hey David don't know how to create Light Halos will research and get back to you guys

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Last edited by murambi; 09-04-2013 at 09:02 AM.
# 5 09-04-2013 , 07:14 PM
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I don't think MR supports Maya light glows.


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# 6 16-04-2013 , 08:54 AM
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Did a quick Render and I think that Photoshop is the way to go. I can only go so far with mental ray. So its Photoshop tutorials that I am scouring the net for right now

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# 7 17-04-2013 , 07:18 PM
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Been thinking is it possible to use both physical sun and a hdri image for the reflections

# 8 17-04-2013 , 08:14 PM
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# 9 20-04-2013 , 12:37 AM
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You could perhaps output a contribution pass of the windows or lamps or whatever needs to glow then use that in post to apply the filter/fx.


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