This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm having a problem with some geometry imported from 3dmax into maya. The 3dmax project was exported as a FXB file and opened in maya.
The imported geometry appears if the scene is rendered, but it doesn't appear as a shaded model in the viewport. Any idea why that happens?
There's a sample scene attached here. It has some imported geometry and a sphere created in maya. The sphere appears in the shaded mode, the imported geometry doesn't.