This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm having a problem with some geometry imported from 3dmax into maya. The 3dmax project was exported as a FXB file and opened in maya.
The imported geometry appears if the scene is rendered, but it doesn't appear as a shaded model in the viewport. Any idea why that happens?
There's a sample scene attached here. It has some imported geometry and a sphere created in maya. The sphere appears in the shaded mode, the imported geometry doesn't.