Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 11-04-2013 , 12:24 PM
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Castle

Hi! Been working on this for some days user added image

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# 2 11-04-2013 , 07:45 PM
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I'm pretty happy with this render. But i'm not loving the texture i used for the bricks on the wall. Think i will change it

# 3 12-04-2013 , 07:25 AM
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Mate I love the scene (I LOVE castles) however, it is WAY washed out from the light on the left. The spire itself looks blurred and part of the bridge from the fog effect..the tree on the bottom right looks unaffected by this? I think the lighting needs vast improvement to give the models a fair go. Im trying not to be offensive Swat...I know personally Im a hack LOL...but thats what I see straight away...light.

Cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 12-04-2013 , 11:48 AM
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Yeah, the light itself is just a physical sky with everything gamma coreccted. But the problem is in the comp i think user added image I'm not very good at comping zdepth and fog passes together. But for this one i really like the blooming effect

# 5 12-04-2013 , 11:51 AM
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This is what it looks like without zdepth + fog

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# 6 13-04-2013 , 02:20 AM
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Now I can see it LOL


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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