Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 11-02-2003 , 11:47 PM
I-Iybrid's Avatar
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Adding a dirty look..

I was working on texturing my scene for my short skate animation, and i noticed it looked too clean. I was wondering if theres a way to add a 'dirty' look to stuff. Or is it just the texture that I have to edit?


- Hybrid
# 2 12-02-2003 , 04:50 PM
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A few things you could look at on your shader's attributes are your specularity (lower it a bit) and your diffuse. With diffuse, try and use a map (e.g., a 2D fractal, your own image file, etc.). Try to experiment with diffuse because you can really dirty things up with it. Aside from that, you could just create your own dirty texture in a paint program (or use a tiling image) and planar map it.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 13-02-2003 , 08:04 PM
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Thanx for the info NitroLiq. I played around with diffuse, and the results were pretty good.


- Hybrid
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