This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Thanks Anthony
I think I will stick with the turtle, if the water was deeper that would have worked, had only a little time to do the turtle (green sea turtle)...............dave
Hey i really like the look of the scene. Reminds me of Pixar's Finding Nemo (awesome movie). The turtle looks great too. Nice and simple but like it could have it's own personality.
Thinking about it you would be wright Anthony most ship hit the rocks in the shallows, Im just testing a texture that I quickly did in mudbox to see if I going in the right direction for about 20 minutes not bad..............dave
Thanks Guys
MrYeti im looking for a realistic look so have some work to do modelling and doing a better texture in mudbox, dustykhan I might put some jelly fish in as I think that is part of there diet ...............dave
Edit:I thought I might as well explain what I am doing with the texture you see on the turtle,all the projections were projected on to 1 file texture what I need to do is for each projection create a file texture so I can do some colour correction in photoshop
Thanks Genny
Im using the ocean shader so the answer to your question is probably not, I did try using photons to create the god rays but I did not get it to work at the moment I have 4 lights in the scene 1 area light with texture for the god rays on the sea bed, 1 area light as a fill light, I spot light with texture for the fog god rays and 1 fill spot light for the turtle. Bubbles yes. Any suggestions Genny you have for the ocean shader will be welcome.....................dave
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