So Ive been trying to get better at harder surface things. This will be my first project going all out on a suit instead of little things here and there. Right now ive just been blocking out the shapes in dynamesh and will once i have the roughed out look, I'll make them all really sharp and clean and individual parts.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
Kurt, this model looks really good. I know this ain't the forum to say this but, if it weren't for you, I probably wouldn't be doing Maya today. You're ways of teaching really allowed me to feel comfortable with the interface. Thanks a zillion from WV!
what is the poly count on that? I know it was imported from z to Maya, that leg looks like an insane amount of polys lol. I think my machine would have a hard time handling that.
Actully the model pretty low as far as base mesh goes. The only part that is high is the dynamesh chest that Im working on and will get retopoed once i clean it up. The low mesh in the pictuer is about 8000 polys.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
Looking nice Kurt, I have a query for you. When I add to a mesh in Maya and Goz I lose all the sculpt detail in Z after relinking etc (I have tried all ways). Is this normal? or should I attach the added mesh in Zbrush and not Maya
Cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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