now my question is: Inside, i want to have one UV map of my bus from the front, so I go to create uv's - planar mapping - project from Z axis, and i get just what i want in my uv texturing editor, now I know that all my polygons are affected by only the front of the bus. I dont want that. I want another polygon set-up with the side view. So i got the uv of the front of my bus, and the side of my bus (top and so on...). I was thinking to merge them together after that.
But i only seem to be able to only get either the front of my bus into the uv texture editor or the side of my bus.
I know this might be a big beginner-mistake, but can you guys help me out here?


- Skalman