nCloth deforming badly when colliding with Poly edge...Help!!
Hi Guys,
I am hoping a dynamics guru can give me a bit of a hand here. I am trying to simulate a table cloth in Maya 2012 with nCloth. The problem that I am running into is this: terrible cloth deformations where the cloth collides with the edge of the table. I have tried tweaking the collision dynamics of the cloth as well as pushing the mesh densities up (500 x 500 poly) as well as down.
While I am not new to Maya, I have not worked with any sophisticated simulations in nCloth. I also have a separate problem of attaching Transform constraints to individual vertexes and preventing "spiky" deformations, but that may need to wait until I can solve this edge deformation issue first.
I would appreciate any help.
Thanks.