This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've been going through my eyeloops, and on my previous model i wanted to make my model as realistic as possible, I used, as i always have, technique 2 (look at the pic below). Now i realised that i can't get the hard sides of the eyes as i wanted to, so i started to go around diffrent ways to do this, in order to get the result i wanted. I came up with the idea (technique 1, the mesh on the left). This will definatly bring out the sides of the eye, but the loops will go in a messy way (the upper and lower eye part will collide at the sides) so i selected all corner edges after this and extruded, this will achieve the right topology around the eye. Now: is there anything bad with this technique, or is there an easier way to get the result i want to?
good/bad... etc etc
thanks
skalman
20 year old guy from Sweden
Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user
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