Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
It's kinda hard to see what's going on in that screenshot. Can you post just default shader with wireframe? You could try the bridge tool. How many edges border the hole?
The geometry does look kind of messy. Are those two diagonal lines necessary? They look out of place. I would start by selecting two edges across from each other and using the bridge tool. Keep working your way around the hole, bridging edges to fill in the gap.
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