This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
This may not be the most appropriate place or forum for this question - but hopefully it's reasonably on-topic...
I've been looking into occlusion maps, and with these (and rendering in general) I often see options for hardware or software generated.
This difference between the two seems fairly straightforward with regards hardware rendering (which I assume is simply 'real time'). But when it comes to generating an AO map I can't find much distinction between the two methods other than the algorithm used.
Anyone explain to me the differences, and why/when one would be used over the other?
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