This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
OK...this model is not textured yet, nor is it 100% finished, but I thought I would throw it in a scene and see how it turned out.
The background is done with Lightwave and Photoshop. The starfield is Lightwave and the nebula was done in Photoshop and applied to a spherical plane in Lightwave...fun stuff.
you could of done it plainly in photoshop with the noise filter . Heheh, but just wanted to say this is very cool and once its textured this will look great . Hell, it does already! Nice model, now why dont you model darth vaders tie figher?
"I should call you sugar maple tree cause i'd totally tap that" haha
I have a whole scene file created in Lightwave with the nebula on a huge plane map in order to render animations that actually look like you are going through 3d space.
The starfield and the plane map with the nebula are basically huge spheres surrounding the scene so that when the camera pans, everything looks like it should.
I haven't done anything in Lightwave for a long time though...but I still have all of my stuff for it.
I am definitely going to practice more of this polygon modeling using ship designs. I want to do a few more ships from Star Wars and also maybe Battlestar Galactica too.
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