Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-07-2013 , 06:27 PM
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Ambient Occlusion and Aweful Anomalies

Any ideas why I can not seem to shake these awful black dots (anomalies) from this ambient occlusion render? Thank you in advance for any help that can be given... am having a really hard time with this.


Last edited by alpahkitty; 18-07-2013 at 05:11 PM.
# 2 18-07-2013 , 10:28 PM
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can you post a screen shot?

# 3 18-07-2013 , 11:47 PM
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What I found out is that I had not turned on multiple objects and instead had single object selected in the Metal Ray Batch Bake attributes. Once I had made this correction the issue went away. Just wanted to share what I had found in case someone else had made the same mistake; it is easy to do as Maya has so many options. Thank you for the effort to help Ozgalis, it is sincerely appreciated.user added image

# 4 20-07-2013 , 03:43 AM
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np, thanks for posting your discoveries, hopefully it will help someone if they ever run into the same issue.

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