Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-07-2013 , 12:08 AM
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First proper model

Hey all, this is my first proper my model, a Panzer V "Panther" that I made entirely with Maya. Next step for this I think is animation. I have given a decent enough texture, its my first real model so Im still learning 3D software.

Obviously there is a bit of artistic license allowed, its not an exact model of the original. I spent 6 weeks learning as I created this so parts of it are thrown together.

I would like to get this animated, I have the turret moving but would really love to get the tracks and wheels moving properly. Does anyone have any suggestions or good links to where I can learn how to do the animation or rigging of the wheels and tracks?

Any thoughts or suggetions are welcome.

Im currently working on next one a Panzer IV "King Tiger" which I hope will be finished soon.

Hope you liked the pictures :smileyhappy: Any suggestions welcome. Any good links to learn animating or maybe even some scripting to make the wheels and tracks drive properly would be highly appreciated. Thanks

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# 2 21-07-2013 , 12:47 AM
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this is really nice. what is the material on the wall giving the reflections? there are some really good vids on tank rigging, although i can't remember where i saw them. you can get pretty in depth with it though... machine gun with the spent shells flowing out and hitting the side of the tank, shocks for each individual wheel and alot more. i'd like to see it when you're done.


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# 3 21-07-2013 , 02:48 AM
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For your first proper model this is pretty damn good mate. The only crits I have are the reflective wall, that, unless its glass, would be concrete. The rivets on the floor, lose them, that floor would be concrete and you would not want a tracked vehicle trying to drive over them. Looks like you are using a spotlight or directional, doesnt give it justic as its a bit dark in some images, try an area light....still good bloody effort mate.

@davrave is the tank expert, hopefully he chimes in.

Cheers bullet


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# 4 21-07-2013 , 05:43 AM
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I have to agree with bullet. The tank looks cool from what I can see but the background is weak and ill thought out.

Funny enuff my first model was a tank - it had 8 sets of tracks and some doc oc arms and was made in max. Hahahaha good old days

Im sure Mike did a free video on this site somewhere on how to do tank treads I will have a look once one my pc.

If you want advice on the tank though - more light is need in renders, wire frames (even if just screen grabs) are useful for us to see the model, and uv maps are all good practice in W.I.P.

Great first model


# 5 21-07-2013 , 06:23 AM
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I think both Mike and ctbram have tuts on tracks, I think Ricks is how to do it and Mikes is the animation tweety?


bullet1968

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# 6 21-07-2013 , 12:42 PM
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this is really nice. what is the material on the wall giving the reflections? there are some really good vids on tank rigging, although i can't remember where i saw them. you can get pretty in depth with it though... machine gun with the spent shells flowing out and hitting the side of the tank, shocks for each individual wheel and alot more. i'd like to see it when you're done.

Hey thanks. Yeah something like that would be cool, Ive seen some peoples videos of their tanks doing all of that and they look amazing. Ill have a look around for a few tutorials.

# 7 21-07-2013 , 12:52 PM
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For your first proper model this is pretty damn good mate. The only crits I have are the reflective wall, that, unless its glass, would be concrete. The rivets on the floor, lose them, that floor would be concrete and you would not want a tracked vehicle trying to drive over them. Looks like you are using a spotlight or directional, doesnt give it justic as its a bit dark in some images, try an area light....still good bloody effort mate.

@davrave is the tank expert, hopefully he chimes in.

Cheers bullet

Thanks for that, yeah I think I do have some spot lights in it, I think I have them set very low or too dim. Ill try add some area lights though. And change the floor and walls a bit. I just used the same material for floors and walls, but just used a blinn for the walls.

Im happy enough for the first attempt, its the first model I have done that wasnt college related and even in college I was only making basic objects and definitely nothing like this.

# 8 21-07-2013 , 01:07 PM
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I have to agree with bullet. The tank looks cool from what I can see but the background is weak and ill thought out.

Funny enuff my first model was a tank - it had 8 sets of tracks and some doc oc arms and was made in max. Hahahaha good old days

Im sure Mike did a free video on this site somewhere on how to do tank treads I will have a look once one my pc.

If you want advice on the tank though - more light is need in renders, wire frames (even if just screen grabs) are useful for us to see the model, and uv maps are all good practice in W.I.P.

Great first model

Thanks. Ill search around for some videos on here, it seems like a great site.

Ill try put some of the wire frames up later but I seen something in a tutorial and then I did the same, I turned something on, so that the model and wireframe show green lines when I click on an object, the green lines show up, I think it had something to do with making sure the material is showing in the right direction. But now I cant remeber what I did to turn this on and cant get it back off again.

And the UV mapping is going to be another learning curve by the looks of it. Id say Ill try do the UVs next. Thanks again

# 9 21-07-2013 , 04:10 PM
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# 10 22-07-2013 , 01:12 AM
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# 11 23-07-2013 , 02:11 AM
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Hey, can anyone help me out. Id like to post some more pictures and wireframes etc but Ive come across a wee problem. I turned something on while making this model but not sure what I did exactly and dont know how to get rid of these green lines that are sticking out of parts of the model. I think it had something to do with showing which direction the light is showing in or something.

They show up when I select an object or when in wire-frame mode. Its annoying because it can be difficult to make out what Im doing sometimes.

And in the second picture Ive noticed that some tabs are missing. They all just disappeared one day when Maya opened, I remember when I first installed Maya there were more options across he top, like dynamics and some other things.

I dont know, Maya seems to have a mind of its own lol

Thanks

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# 12 23-07-2013 , 02:36 AM
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See if this helps user added image

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bullet1968

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# 13 23-07-2013 , 11:51 PM
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Hey thanks for that, I got the green line thing sorted, I had put the face normals on it, so its great to see them gone.

As for the shelf thing ill probably have to mess around a bit more with it, I cant seem to find any presets for the shelves.

Heres a few shots with the wireframe on. It took me ages to get the green lines off the model as I had to go through each object individually.

Im sure I could have done a lot differently while making the model, any suggestions are welcome.

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# 14 24-07-2013 , 12:09 AM
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Looks like you've still got some normals turned on in the last picture.
If you go to the outliner and select the geometry that still have green lines coming out from them you can then turn them off all at once.
Unfortunately if you just select everything then it will reverse, and the ones with won't have them any more but anything without will get them. Very annoying.

# 15 24-07-2013 , 12:26 AM
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Hey thanks for the tip, ill try that. Yeah its annoying alright, Id given up trying to hunt them all down at that stage haha.

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