Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi, so recently I've been making some game models and I began some experimenting with Maya's humanIK function to see how it worked and check if it could save me time in production. I've been fooling around with its Character control functions and slowly learning how it works, but now that I finally got my skeleton prepped and ready to bind, there's a problem.
Every time I try to bind the skeleton, I get an error in the bottom that says:
Code:
// Warning: Skin is being bound to the FK rig.
I don't understand what's going on here. Why is the skeleton not binding to my mesh? Why does it keep saying it's an FK rig when it's supposed to be an IK rig?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off