Low Poly Game Character (Houdini)
I have actually modelled this in Houdini, as a way to learn the software, but I might bring it into maya to UV as the UVing tools in houdini dont seem as strong. I would like to render with mantra as a way to learn shading and rendering in houdini.
All feedback on modelling and topology would be appreciated
Last edited by dustykhan; 14-08-2013 at 01:55 PM.