Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-08-2013 , 04:40 PM
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Join Date: Dec 2009
Posts: 2

Problems with hand keying the HIK control rig

Hi! I have some problems with hand keying animations using the HIK control rig (2013). I have done a few simple test animations to try how well one could animate with the HIK rig but I ran into some problems straight away. After saving the file and reopening it, a lot of the animation info was missing or altered. For example the arms I had posed in the animations had returned to T pose and no matter wether I used the FK controls or the IK controls to pose them again, key and save, every time I reopen the file the arms return to T pose. This happens all over the rig in more subtle ways. I am at a loss as to what I am doing wrong. Maybe I am missing some checkbox somewhere? It looks like noone else is having this issue so it must be something I am doing wrong. I would really appreciate some help / thoughts / ideas user added image.


Last edited by omnione; 21-08-2013 at 08:38 PM.
# 2 22-08-2013 , 12:25 PM
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Join Date: Dec 2009
Posts: 2
Ok, I'm just not getting anywhere with this... what ever I animate gets screwed up when I save and reopen the file. Sometimes even while I am still animating... :/
does anyone perhaps know a good 3rd party control rig that works similarly to the HIK control rig that I could lay over the top of my skeleton and use it to animate? One that really works? ( I know there are lots of control rigs out there but so far I have only found some that require a lot of adjustment work to make em fit a new skeleton)

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