Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to transfer the UV attributes from the left side of my car to the right using mesh>transfer attributes, however I can't seem to get the settings right.
Below are three pics:
1: The side with the proper texture attached.
2: The other side with the texture all warped after I've transferred attributes from the good grill.
3: My settings. (I've tried heaps of different combinations but none seem to work.)
In the video the tutor is using Maya 6.0 and this is what he does:
He Selects the grill on the left (with the good texture) then shift selects the grill on the right. He goes to Polygons>Transfer and out of the three option boxes he has available (Vertices, UV Sets, Vertex Color) he selects UV Sets. When he hits transfer it works for him and his texture is correct on both.
I'm using Maya 2012 so the tool bars are a little different and when I get into the Transfer attributes there are a whole heap more settings to select from.
Hi All, I got around the problem by deleting the right grill and duplicating the left one then putting -1 in its scale X attribute to mirror it across to the right.
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