Hi,
Yes I tried as you said bulletRigidBodyShape1.initialVelocity.x= -5;
but It gave me the same error:
//Error:attributes must be of float,integer , or boolean types:
Am not sure if the intial velocity inside bullet physics is a vector
also my MEL knowlge is soo poor, I don't have experience with , I just copy past mel codes from the net to maya
I need it cause I want to make the velocity work after a certain frame in the simulation and not from the begnning
Last edited by black H; 21-09-2013 at 02:38 PM.
Reason: correction