This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have the following frustrating problem. On a few occasions, maybe when I hit unintentionally some button, Maya turns all inner faces of the objects transparent. I've check backface culling, changed material to default lumbert, set normals to face but nothing helps.
I suppose that this is something simple though. I would be thankful for any help.
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