Bad render with Instanced Particles
Hi,
I created a snapshot sequence of an animation then referenced it in a particle system as an instance. It's all working fine with the exception of the render. I checked the snapshot sequence and those objects render fine, but when it's rendered as a particle it looks completely wrong. The 1st pic is the way it should look, the 2nd is the way it's actually rendering and the last is the shader network.
I'm also going to post this in the rendering section since it seems this problem may be relevant there as well.
Thanks much,
~CG