Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-09-2013 , 09:27 PM
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Join Date: Sep 2013
Posts: 3

Modeling books

Hey guys. Recently I've been trying to model a book for a scene. An open book with some of the pages slightly lifted. I've tried several ways and I can get it to look like a book but the realism of the pages isn't there. The only realistic tutorials I can find deal with Ncloth and I don't wanna use that. Does anyone have any advice or resources on modeling books? Thanks.

# 2 27-09-2013 , 09:37 PM
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Can i ask why you don't want to use ncloth? You can just convert the cloth back to a mesh when you have finished with it so...

You could also try a lattice deformer on a poly plane, several ways to do it I just wondered why no cloth.

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# 3 27-09-2013 , 11:10 PM
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Join Date: Sep 2013
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Well mostly because I have very little experience with ncloth. Also because I want to stick to the polygonal workflow as I am more into game design.

# 4 08-10-2013 , 08:16 AM
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rigging it would be possible i belive


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