Low Poly Illustration in Maya?
Hi there. I want to learn some of the techniques that go into Low Poly illustrations like Tim Reynolds does. All the articles/tuts I've found use C4D. Does anyone do work like this in Maya, and is there a tutorial or guide out there somewhere? I'm stumped on how he does the lighting in particular.
Thanks.
EDIT // After digging around the forums, I found a tip that helps: uncheck "smooth shading" in the Render Stats for the object you're lighting. That is helpful, but a detailed tutorial would still be great if somebody has one.
Last edited by tiptopolive; 13-10-2013 at 07:43 PM.