Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 13-10-2013 , 07:36 PM
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Join Date: Jul 2013
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Low Poly Illustration in Maya?

Hi there. I want to learn some of the techniques that go into Low Poly illustrations like Tim Reynolds does. All the articles/tuts I've found use C4D. Does anyone do work like this in Maya, and is there a tutorial or guide out there somewhere? I'm stumped on how he does the lighting in particular.

Thanks.

EDIT // After digging around the forums, I found a tip that helps: uncheck "smooth shading" in the Render Stats for the object you're lighting. That is helpful, but a detailed tutorial would still be great if somebody has one.


Last edited by tiptopolive; 13-10-2013 at 07:43 PM.
# 2 13-10-2013 , 08:49 PM
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Looking at some of the images, there seems to be a single light and heavy ambient occlusion(lot's of tuts around on that). Whether he color corrected the image or used colored ambient occlusion right in the 3D package I don't know. And you can get an isometric camera simply by having a persp camera and checking on "Orthographic" in the shape tab.

Another poster had a similar question about the low poly look and posted how they went about it in Maya.


- Genny
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