Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This one got me searching errors from my boat model for hours and all this time it was just maya acting up on me
Try this:
- Create default polygon cube
- Assign few different shaders to couple of faces so that it has multiple materials
- Convert it to subd
- Do Subdiv Surfaces -> Clean Topology
-> BOOM... the surface is gone. Only wireframe left...
If you just reassign some material to the object after clean topology, it'll display the surface again...
Argh... I shouldn't be modeling in the middle of the night
*EDIT*
Still i think it would be better if it assigned for example default lambert to the whole object rather than just not assign any shader at all...
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