Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to set up a 3-point studio lighting for my model and currently have one area light. I heard that increasing the shadow rays would smooth out the shadows but that seems to not be working for me...
When you say "fuzzy" I took it to mean that your shadows were soft and you wanted them to appear harder, in that case you could decrease the actual size of the area light because the bigger the area light, the softer the shadows. If your problem is about the grain in the shadows then check this out.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off