This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is my Bachelor Graduation work from the University of Applied Sciences Mainz - Germany Time - Based Media.
I work with preparation over one year on this piece.
Any comments are welcome.
Nice abstract stuff, I like it! A couple things bugged me. I think some of the morphs and particles could use some timing adjustments and chaos and some of the scene had so much black it was hard to read the scene. The pink + liquid bit at the end kinda makes up for it!
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