Long time no post. I have been working with Collin Bishop over the past 6 months with cryengine and we now find ourselves with over 6k modular assets and over 50 characters with full facial rigs all modular and setup to work with faceshift. Was a good moment getting a talking character into the engine and looking as good as cryengine can make stuff look provided its setup right. Things are now coming together though and figured what better place to share some current in game renders than the place where I started learning 3d. Bare in mind only so much can be done and photo realism is still not really fully achievable. That said we are using and optimizing to the best of our ability while trying to get the best quality possible though. Textures are a max rez of 1k diffuse with a 512 ddn and 128 spec. We may well release a larger rez texture pack though with 2k diff and 1k ddn maps though and have these should they be required. All plants are fully touchbending and interact with the players etc while every building can be entered and is fully furnished.
![user added image](https://i222.photobucket.com/albums/dd288/leonlabyk/Asia1_zpsb7235aee.jpg)
![user added image](https://i222.photobucket.com/albums/dd288/leonlabyk/Palace1_zps08b25499.png)
![user added image](https://i222.photobucket.com/albums/dd288/leonlabyk/castle_zps193eaa81.jpg)
![user added image](https://i222.photobucket.com/albums/dd288/leonlabyk/SunflowerField1_zps35360b67.jpg)
![user added image](https://i222.photobucket.com/albums/dd288/leonlabyk/Church_zps917df71f.jpg)
![user added image](https://i222.photobucket.com/albums/dd288/leonlabyk/cemetery_zps74b9e286.jpg)